Slime Quest - Developers Log
7.31.25
Added 9+ upgrades to the games architecture
Integrated Save System
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Upgrade: Jump Boost
Upgrade: Sticky Wall Cling
Upgrade: Double Jump
Upgrade: Lava Immunity
Upgrade: Speed Burst
Upgrade: Magnet Pull
Upgrade: Bounce Launch
Upgrade: Energy Shield
Upgrade: Glide Descent
System: Save/Load integrated
8.08.25
Added bosses into the game
Updated Upgrade Archiecture
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Upgrades now distinguish themselves from passive, active and permanent, actives are activated, perms stay forever, and passives stay until conditions are met
Tested all upgrades for useability and logic
Assassin Eagle boss added
Father Slime boss added
8.15.25
Added bosses into the game
Initial Pass of protoype maps
Bug Fixes
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Boss: Catfish
Boss: Slime Alien Overlord
Boss: Big Bad Wolf
Slime Caves Map protoype
Down the mountain map prototype
Submerging Tiles Mechanic added for catfish boss
Fixed armor of the ancients infinite invulnverability bug
Second pass on LDD
8.22.25
Initial Pass of protoype maps
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Down the mountain map prototype
Over the River map prototype
Through the woods map prototype
Up the other mountain map prototype
Across the desert map prototype
Climbing the Magical Beanstalk map prototype
8.29.25
Finished Prototype Maps
Integrated Main Menu and Pause Menu
Started Iterations over the Mountain Serpent boss
Bug fixes and Updates
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Across the clouds map prototype
The Giants crumbling castle map prototype
The Moon map prototype
Main Menu / Pause menu integrated
Updated hazards to allow checks for our hazard hat (hazard invulnverability)
Mountain serpent boss initial design and Logic