Slime Quest - Developers Log



7.31.25

Added 9+ upgrades to the games architecture
Integrated Save System
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  • Upgrade: Jump Boost
  • Upgrade: Sticky Wall Cling
  • Upgrade: Double Jump
  • Upgrade: Lava Immunity
  • Upgrade: Speed Burst
  • Upgrade: Magnet Pull
  • Upgrade: Bounce Launch
  • Upgrade: Energy Shield
  • Upgrade: Glide Descent
  • System: Save/Load integrated

  • 8.08.25

    Added bosses into the game
    Updated Upgrade Archiecture
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  • Upgrades now distinguish themselves from passive, active and permanent, actives are activated, perms stay forever, and passives stay until conditions are met
  • Tested all upgrades for useability and logic
  • Assassin Eagle boss added
  • Father Slime boss added

  • 8.15.25

    Added bosses into the game
    Initial Pass of protoype maps
    Bug Fixes
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  • Boss: Catfish
  • Boss: Slime Alien Overlord
  • Boss: Big Bad Wolf
  • Slime Caves Map protoype
  • Down the mountain map prototype
  • Submerging Tiles Mechanic added for catfish boss
  • Fixed armor of the ancients infinite invulnverability bug
  • Second pass on LDD

  • 8.22.25

    Initial Pass of protoype maps

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  • Down the mountain map prototype
  • Over the River map prototype
  • Through the woods map prototype
  • Up the other mountain map prototype
  • Across the desert map prototype
  • Climbing the Magical Beanstalk map prototype


  • 8.29.25

    Finished Prototype Maps
    Integrated Main Menu and Pause Menu
    Started Iterations over the Mountain Serpent boss
    Bug fixes and Updates
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  • Across the clouds map prototype
  • The Giants crumbling castle map prototype
  • The Moon map prototype
  • Main Menu / Pause menu integrated
  • Updated hazards to allow checks for our hazard hat (hazard invulnverability)
  • Mountain serpent boss initial design and Logic